head to head
Half DeadvsReigns
Half Dead leans Variance (Systems & Chaos); Reigns leans Variance (Systems & Chaos).
Half DeadReigns
Axis by axis
Execution2 vs 1
Half Dead leans harder on execution: Movement is simple; no twitch demands
Reads3 vs 2
Half Dead leans harder on reads: Multiplayer guessing of safe rooms reads other players slightly
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

