head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
An on-rails shooter testing raw aim speed against memorised spawn scripts.
Half-Life 2 leans Execution (Pure Mechanics); Heavy Fire: Afghanistan leans Execution (Pure Mechanics).
Heavy Fire: Afghanistan leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
Heavy Fire: Afghanistan
Aimbot literally completes this on-rails shooter
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Heavy Fire: Afghanistan
Enemies pop up on a fixed script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Almost no randomness.
Heavy Fire: Afghanistan
Spawns are identical every run once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Linear progression with no builds.
Heavy Fire: Afghanistan
Memorising spawn order is the only depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.