head to head
Super Mario Odyssey asks more than Heavy Fire: Afghanistan, and the gap is optimization.

Execution · Pure Mechanics
An on-rails shooter testing raw aim speed against memorised spawn scripts.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Heavy Fire: Afghanistan leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Heavy Fire: Afghanistan
Aimbot literally completes this on-rails shooter
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Fire: Afghanistan
Enemies pop up on a fixed script
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Fire: Afghanistan
Spawns are identical every run once seen
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Heavy Fire: Afghanistan
Memorising spawn order is the only depth
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.