head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
VR Half-Life where hand-presence interaction defines every fight.

Execution · Pure Mechanics
Tetris with a puzzle mode - still a test of placement speed and stacking craft.
Half-Life: Alyx leans Execution (Pure Mechanics); Tetris Plus leans Execution (Pure Mechanics).
Tetris Plus leans a little harder on execution, though the gap is small.
Half-Life: Alyx
VR aim, reload, and grab inputs intense.
Tetris Plus
Piece placement speed under pressure decides everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Alyx
Combine and headcrabs scripted.
Tetris Plus
Versus mode adds only light opponent awareness
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Alyx
Resource and encounter variance light.
Tetris Plus
Random piece order is bounded and rapidly mappable
Tetris Plus leans a little harder on optimization, though the gap is small.
Half-Life: Alyx
Few systems to tune.
Tetris Plus
Puzzle-mode professor routes have known optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.