head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.

Execution · Practiced Mastery
A top-down shooter testing dodging plus careful party power-up management.
Half-Life leans Execution (Practiced Mastery); King's Knight leans Execution (Practiced Mastery).
King's Knight leans a little harder on execution, though the gap is small.
Half-Life
Combat aim and infamous platforming sections
King's Knight
Dodging and shooting in the scrolling shooter demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Marines flank by script, not by modelling you
King's Knight
Enemies follow scripted patterns, not adapting
King's Knight leans a little harder on variance, though the gap is small.
Half-Life
Set pieces surprise only on first run
King's Knight
Hidden power-ups under terrain add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Resource routing and encounter knowledge for speedruns
King's Knight
Powering up every hero and routing is essential to survive
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.