head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.

Execution · Practiced Mastery
An over-the-top horde shooter throwing hundreds of charging enemies at you.
Half-Life leans Execution (Practiced Mastery); Serious Sam: The Second Encounter leans Execution (Practiced Mastery).
Serious Sam: The Second Encounter leans a little harder on execution, though the gap is small.
Half-Life
Combat aim and infamous platforming sections
Serious Sam: The Second Encounter
Circle-strafing huge horde waves tests stamina and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Marines flank by script, not by modelling you
Serious Sam: The Second Encounter
Enemies charge in fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Set pieces surprise only on first run
Serious Sam: The Second Encounter
Wave compositions memorised after one run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Resource routing and encounter knowledge for speedruns
Serious Sam: The Second Encounter
Prioritising targets and managing arenas is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.