head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.

Execution · Practiced Mastery
A classic arcade Star Wars flight shooter where gold medals demand clean, fast, memorized runs.
Half-Life leans Execution (Practiced Mastery); Star Wars: Rogue Squadron leans Execution (Practiced Mastery).
Star Wars: Rogue Squadron leans a little harder on execution, though the gap is small.
Half-Life
Combat aim and infamous platforming sections
Star Wars: Rogue Squadron
Tight flying and precise blaster aim drive medal runs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Marines flank by script, not by modelling you
Star Wars: Rogue Squadron
TIE fighters follow fixed flight scripts.
Half-Life leans a little harder on variance, though the gap is small.
Half-Life
Set pieces surprise only on first run
Star Wars: Rogue Squadron
Missions are entirely fixed and rememberable.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Resource routing and encounter knowledge for speedruns
Star Wars: Rogue Squadron
Gold-medal criteria reward optimized routes and target priorities.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.