head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.

Execution · Practiced Mastery
A minimalist twin-stick shooter testing aim, movement and arena puzzle-solving.
Half-Life leans Execution (Practiced Mastery); Thoth leans Execution (Practiced Mastery).
Thoth leans a little harder on execution, though the gap is small.
Half-Life
Combat aim and infamous platforming sections
Thoth
Twin-stick aiming and dodging under pressure carries each stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Marines flank by script, not by modelling you
Thoth
Enemies follow scripted geometry patterns, not adapting
Thoth leans a little harder on variance, though the gap is small.
Half-Life
Set pieces surprise only on first run
Thoth
Spawn timing adds bursts of chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life
Resource routing and encounter knowledge for speedruns
Thoth
Solving each arena's positioning puzzle is the design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.