head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Tests arena-shooter aim and map-control prediction against human lobbies.

Execution · Competitive PvP
Tactical gunfights testing aim, entry planning and prediction of human opponents online.
Halo 2: Anniversary leans Execution (Competitive PvP); Tom Clancy's Rainbow Six: Vegas leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 2: Anniversary
Aim, grenades and movement decide every multiplayer duel
Tom Clancy's Rainbow Six: Vegas
Aim and snap-to-cover gunplay punish slow hands
Halo 2: Anniversary leans a little harder on reads, though the gap is small.
Halo 2: Anniversary
Predicting human positioning and power-weapon pushes is constant
Tom Clancy's Rainbow Six: Vegas
Multiplayer angles and pushes demand reading human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 2: Anniversary
Static spawns and timers leave little true randomness
Tom Clancy's Rainbow Six: Vegas
Terrorist hunt spawns vary modestly between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 2: Anniversary
Weapon timers, map control and campaign routes are learnable systems
Tom Clancy's Rainbow Six: Vegas
Room-entry planning and map knowledge are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.