head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Trilogy capstone whose equal-start arena multiplayer defined a console generation.

Execution · Pure Mechanics
A simulation tennis game built around precise shot-timing rallies.
Halo 3 leans Execution (Pure Mechanics); Top Spin 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 3
Precision aim and grenade-melee timing
Top Spin 4
Shot timing meter decides every rally
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 3
Equal-start fights reward predicting humans
Top Spin 4
Human PvP rewards anticipating placement habits
Halo 3 leans a little harder on variance, though the gap is small.
Halo 3
Equipment pickups and spawn variation
Top Spin 4
Almost no randomness in ball physics
Halo 3 leans a little harder on optimization, though the gap is small.
Halo 3
Power-weapon timers and map control
Top Spin 4
Player builds and court tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.