head to head
Halo: ReachvsWorms Forts: Under Siege
Halo: Reach leans Execution (Practiced Mastery); Worms Forts: Under Siege leans Execution (Practiced Mastery).
Halo: ReachWorms Forts: Under Siege
Axis by axis
Execution7 vs 6
Halo: Reach leans harder on execution: DMR precision and armour-ability timing
Reads4 vs 4
Even - both lean on reads about the same.
Variance2 vs 3
Worms Forts: Under Siege leans harder on variance: Wind, crates and terrain damage randomize turns
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

