head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.

Optimization · Mind & Math
A siege-war MMORPG defined by clan politics, PvP reads under castle warfare, and deep class optimisation.
Halo Wars leans Optimization (Mind & Math); Lineage 2 leans Optimization (Mind & Math).
Lineage 2 leans a little harder on execution, though the gap is small.
Halo Wars
Controller macro is deliberately light
Lineage 2
Auto-attack systems limit individual twitch expression
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Versus humans, build choices are mindgames
Lineage 2
Castle sieges and clan PvP demand reading opponent strategies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Scouting hides enemy composition early
Lineage 2
Drop rates and spoil variance are historically brutal
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Build orders and counter-unit economy
Lineage 2
Class synergies and party compositions for sieges are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.