head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.

Reads · Mind & Math
The classic NES football game where guessing your opponent's play call decides everything.
Halo Wars leans Optimization (Mind & Math); Tecmo Super Bowl leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Controller macro is deliberately light
Tecmo Super Bowl
Simple d-pad jukes, low physical ceiling
Tecmo Super Bowl leans a little harder on reads, though the gap is small.
Halo Wars
Versus humans, build choices are mindgames
Tecmo Super Bowl
Versus play-calling is pure pick-the-play mind games
Halo Wars leans a little harder on variance, though the gap is small.
Halo Wars
Scouting hides enemy composition early
Tecmo Super Bowl
Hidden play selection resolves each snap
Halo Wars leans a little harder on optimization, though the gap is small.
Halo Wars
Build orders and counter-unit economy
Tecmo Super Bowl
Roster abuse and playbook tendencies are deeply mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.