head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.

Optimization · Mind & Math
Advance-Wars-style tactics with strong PvP reads.
Halo Wars leans Optimization (Mind & Math); Wargroove leans Optimization (Mind & Math).
Halo Wars leans a little harder on execution, though the gap is small.
Halo Wars
Controller macro is deliberately light
Wargroove
turn-based, no twitch
Wargroove leans a little harder on reads, though the gap is small.
Halo Wars
Versus humans, build choices are mindgames
Wargroove
PvP vs adapting humans
Halo Wars leans a little harder on variance, though the gap is small.
Halo Wars
Scouting hides enemy composition early
Wargroove
map design fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars
Build orders and counter-unit economy
Wargroove
unit matchups and economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.