head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A card-driven adventure where real-time combat execution meets tabletop-style encounter variance.

Optimization · Practiced Mastery
Remake of the original Risk of Rain with new survivors and tighter action.
Hand of Fate leans Variance (Systems & Chaos); Risk of Rain Returns leans Optimization (Practiced Mastery).
Risk of Rain Returns leans a little harder on execution, though the gap is small.
Hand of Fate
Arkham-style real-time combat requires dodge timing and blocking
Risk of Rain Returns
Platforming and aiming demand sharper inputs than original.
Hand of Fate leans a little harder on reads, though the gap is small.
Hand of Fate
The Dealer is scripted; encounters don't adapt to your style
Risk of Rain Returns
Scripted enemy behaviour throughout.
Hand of Fate leans a little harder on variance, though the gap is small.
Hand of Fate
Card table randomness and hidden encounter outcomes drive runs
Risk of Rain Returns
Random item pool defines builds run to run.
Risk of Rain Returns leans a little harder on optimization, though the gap is small.
Hand of Fate
Equipment synergies and card selection offer meaningful build planning
Risk of Rain Returns
Survivor kits and routing reward optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.