head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Gentle minigame variety - flying, potions, duels - with no demanding axis.

Optimization · Practiced Mastery
A gentle licensed adventure testing basic puzzle matching and collectible hunting.
Harry Potter and the Half-Blood Prince leans Optimization (Practiced Mastery); Harry Potter and the Prisoner of Azkaban leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Quidditch ring-chasing and duel timing are gentle
Harry Potter and the Prisoner of Azkaban
Simple spell-casting and platforming aimed at younger players
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Duelling NPCs follow simple fixed patterns
Harry Potter and the Prisoner of Azkaban
All enemies and puzzles are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Hogwarts tasks are scripted and repeatable
Harry Potter and the Prisoner of Azkaban
Hidden collectible locations are fixed once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Potion-stirring sequences and castle routing are lightly solvable
Harry Potter and the Prisoner of Azkaban
Matching the right character's spell to each puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Harry Potter and the Half-Blood Prince →
full breakdown
Harry Potter and the Prisoner of Azkaban →