head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A gentle licensed adventure testing basic puzzle matching and collectible hunting.

Optimization · Practiced Mastery
A forgiving family collect-athon testing completionist puzzle-solving.
Harry Potter and the Prisoner of Azkaban leans Optimization (Practiced Mastery); LEGO Star Wars II: The Original Trilogy leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Simple spell-casting and platforming aimed at younger players
LEGO Star Wars II: The Original Trilogy
Forgiving combat and platforming for all ages
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
All enemies and puzzles are fully scripted
LEGO Star Wars II: The Original Trilogy
Enemies are trivial fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Hidden collectible locations are fixed once discovered
LEGO Star Wars II: The Original Trilogy
Authored levels hold no real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Matching the right character's spell to each puzzle
LEGO Star Wars II: The Original Trilogy
Minikit hunting and ability-gated puzzles are the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Harry Potter and the Prisoner of Azkaban →
full breakdown
LEGO Star Wars II: The Original Trilogy →