head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A gentle licensed adventure testing basic puzzle matching and collectible hunting.

Optimization · Practiced Mastery
A tactile rhythm-puzzle about pacing your touch through colorful tunnels.
Harry Potter and the Prisoner of Azkaban leans Optimization (Practiced Mastery); Luxuria Superbia leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Simple spell-casting and platforming aimed at younger players
Luxuria Superbia
Gentle timed touch input, but forgiving and slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
All enemies and puzzles are fully scripted
Luxuria Superbia
Solo - no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Hidden collectible locations are fixed once discovered
Luxuria Superbia
Tunnels are fixed, nothing random to map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Matching the right character's spell to each puzzle
Luxuria Superbia
Learning to pace touch for high scores is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.