head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A gentle licensed adventure testing basic puzzle matching and collectible hunting.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
Harry Potter and the Prisoner of Azkaban leans Optimization (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
The Last of Us Remastered leans a little harder on execution, though the gap is small.
Harry Potter and the Prisoner of Azkaban
Simple spell-casting and platforming aimed at younger players
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
All enemies and puzzles are fully scripted
The Last of Us Remastered
scripted enemy AI, no adaptation
The Last of Us Remastered leans a little harder on variance, though the gap is small.
Harry Potter and the Prisoner of Azkaban
Hidden collectible locations are fixed once discovered
The Last of Us Remastered
encounter loot and infected spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Prisoner of Azkaban
Matching the right character's spell to each puzzle
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.