head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Flying execution and positional prediction in role-based fantasy sport matches.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.
Harry Potter: Quidditch Champions leans Execution (Competitive PvP); Star Wars: Battlefront II leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter: Quidditch Champions
Flying lines, dodges and shot timing decide possessions
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter: Quidditch Champions
PvP matches reward predicting opposing chasers and keepers
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Star Wars: Battlefront II leans a little harder on variance, though the gap is small.
Harry Potter: Quidditch Champions
Snitch spawns and scrambles add light randomness
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter: Quidditch Champions
Role mastery and position play are learnable systems
Star Wars: Battlefront II
Class choice and map control reward learned plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.