head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Tests arcade sports timing in a licensed fantasy sport with swingy Snitch catches.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Harry Potter: Quidditch World Cup leans Execution (Practiced Mastery); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter: Quidditch World Cup
Timing passes, tackles and Snitch chases needs moderate dexterity
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
WWE SmackDown vs. Raw 2011 leans a little harder on reads, though the gap is small.
Harry Potter: Quidditch World Cup
Versus a friend, faking plays adds light prediction
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Harry Potter: Quidditch World Cup leans a little harder on variance, though the gap is small.
Harry Potter: Quidditch World Cup
Snitch appearances and combo opportunities add swing
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter: Quidditch World Cup
Special move charging and team choice reward system knowledge
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.