head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Grim isometric twin-stick shooter built around destructive rampage scenarios.

Execution · Pure Mechanics
Vehicular twin-stick action testing drive-and-shoot reflexes against scripted swarms.
Hatred leans Execution (Practiced Mastery); Renegade Ops leans Execution (Pure Mechanics).
Renegade Ops leans a little harder on execution, though the gap is small.
Hatred
Twin-stick aim, cover use, and execution timing
Renegade Ops
Twin-stick driving and aiming under swarms is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Police AI is scripted escalation
Renegade Ops
Inferno's forces spawn on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Destructible chaos and spawn variation
Renegade Ops
Pickup drops vary slightly between runs
Hatred leans a little harder on optimization, though the gap is small.
Hatred
Health-via-executions loop and objective routing
Renegade Ops
Upgrade trees and routes are quickly settled
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.