head to head
Haunting GroundvsKeep Talking and Nobody Explodes
Haunting Ground leans Variance (Systems & Chaos); Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos).
Haunting GroundKeep Talking and Nobody Explodes
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Haunting Ground leans harder on reads: Stalkers react but follow mappable logic
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Keep Talking and Nobody Explodes leans harder on optimization: Mastering the manual turns chaos into procedure
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

