head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
PS2 survival horror about evading relentless stalkers with help from a loyal dog.

Optimization · Systems & Chaos
A combat-free horror reimagining that profiles your psychology and reshapes the story around it.
Haunting Ground leans Variance (Systems & Chaos); Silent Hill: Shattered Memories leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Haunting Ground
Panic-state control and evasion timing
Silent Hill: Shattered Memories
Chase sequences need only basic evasion control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Haunting Ground
Stalkers react but follow mappable logic
Silent Hill: Shattered Memories
Psych profiling reshapes content but is mappable, not adaptive
Haunting Ground leans a little harder on variance, though the gap is small.
Haunting Ground
Stalker patrols and panic system feel unpredictable
Silent Hill: Shattered Memories
Profile-driven changes are hidden first time through
Silent Hill: Shattered Memories leans a little harder on optimization, though the gap is small.
Haunting Ground
Hiding spots, Hewie commands, and puzzle routes converge
Silent Hill: Shattered Memories
Chase routes and profile outcomes converge with knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.