head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Grand Arena
A digital card game balancing opponent reads against draw variance.

Optimization · Grand Arena
A deep card game blending opponent reads, draw variance, and sequencing.
Hearthstone leans Variance (Grand Arena); Magic: The Gathering Arena leans Optimization (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hearthstone
Clicks only, no mechanical skill
Magic: The Gathering Arena
Pure clicks, no mechanical skill
Magic: The Gathering Arena leans a little harder on reads, though the gap is small.
Hearthstone
Human opponents bluff and adapt mid-match
Magic: The Gathering Arena
Bluffing instants and combat tricks against humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hearthstone
Draw RNG and discover effects swing games
Magic: The Gathering Arena
Mana screw and topdecks remain decisive
Magic: The Gathering Arena leans a little harder on optimization, though the gap is small.
Hearthstone
Deckbuilding, mulligans, and mana curves matter
Magic: The Gathering Arena
Deepest sequencing, deckbuilding, and stack puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.