head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Grand Arena
A digital card game balancing opponent reads against draw variance.

Reads · Grand Arena
A fast card game where the snap mechanic makes reads central.
Hearthstone leans Variance (Grand Arena); Marvel Snap leans Reads (Grand Arena).
Hearthstone leans a little harder on execution, though the gap is small.
Hearthstone
Clicks only, no mechanical skill
Marvel Snap
No execution component
Marvel Snap leans a little harder on reads, though the gap is small.
Hearthstone
Human opponents bluff and adapt mid-match
Marvel Snap
Snap/retreat decisions are pure opponent psychology
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hearthstone
Draw RNG and discover effects swing games
Marvel Snap
Hidden locations and draws drive swings
Hearthstone leans a little harder on optimization, though the gap is small.
Hearthstone
Deckbuilding, mulligans, and mana curves matter
Marvel Snap
Deck construction and curve still matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.