head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.

Execution · Light / Casual
A breezy co-op brawler that tests little beyond button mashing with a friend.
Heavy Rain leans Execution (Light / Casual); Spider-Man: Friend or Foe leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
QTE prompts under tension
Spider-Man: Friend or Foe
Simple combo mashing clears nearly everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
Spider-Man: Friend or Foe
Enemies attack on basic fixed scripts
Heavy Rain leans a little harder on variance, though the gap is small.
Heavy Rain
First-run uncertainty about consequences
Spider-Man: Friend or Foe
Levels and unlocks are fixed throughout
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
Branch knowledge fully solves outcomes
Spider-Man: Friend or Foe
Sidekick picks and upgrade tokens barely matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.