head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.

Execution · Light / Casual
A visual novel with light rhythm-based minigame segments.
Heavy Rain leans Execution (Light / Casual); Symphonic Rain leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
QTE prompts under tension
Symphonic Rain
light rhythm-timing input needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
Symphonic Rain
no opponent to out-predict
Heavy Rain leans a little harder on variance, though the gap is small.
Heavy Rain
First-run uncertainty about consequences
Symphonic Rain
minor branching randomness
Heavy Rain leans a little harder on optimization, though the gap is small.
Heavy Rain
Branch knowledge fully solves outcomes
Symphonic Rain
minimal systems beyond song mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.