head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.

Optimization · Light / Casual
A storybook puzzler where you reveal an all-white world by throwing paint at it.
Heavy Rain leans Execution (Light / Casual); The Unfinished Swan leans Optimization (Light / Casual).
Heavy Rain leans a little harder on execution, though the gap is small.
Heavy Rain
QTE prompts under tension
The Unfinished Swan
Aiming paint blobs takes mild coordination.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
The Unfinished Swan
No opponent.
Heavy Rain leans a little harder on variance, though the gap is small.
Heavy Rain
First-run uncertainty about consequences
The Unfinished Swan
Unknown white-void spaces until splattered, then fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
Branch knowledge fully solves outcomes
The Unfinished Swan
Simple navigation puzzles with single intended solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.