head to head
Heavy Rain asks more than Under Leaves, and the gap is execution.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.

Variance · Light / Casual
A painterly hidden-object game testing visual scanning patience.
Heavy Rain leans Execution (Light / Casual); Under Leaves leans Variance (Light / Casual).
Heavy Rain leans clearly harder on execution.
Heavy Rain
QTE prompts under tension
Under Leaves
Tapping spotted objects requires nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
Under Leaves
No opponent exists
Under Leaves leans a little harder on variance, though the gap is small.
Heavy Rain
First-run uncertainty about consequences
Under Leaves
Object locations are hidden until found - that is the game
Heavy Rain leans a little harder on optimization, though the gap is small.
Heavy Rain
Branch knowledge fully solves outcomes
Under Leaves
Systematic scanning is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.