head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A one-tap reflex test of threading a bouncing ball through rotating gaps.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Helix Jump leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Helix Jump
Perfect tap timing through gaps is the entire game
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Helix Jump
No opponent of any kind
Shank
Enemies and bosses attack on fixed patterns
Helix Jump leans a little harder on variance, though the gap is small.
Helix Jump
Tower layouts vary slightly but patterns repeat quickly
Shank
Hand-built levels with no randomness
Shank leans a little harder on optimization, though the gap is small.
Helix Jump
Almost nothing to plan beyond keeping the ball falling
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.