head to head
Helix JumpvsShank
Helix Jump leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Helix JumpShank
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Helix Jump leans harder on variance: Tower layouts vary slightly but patterns repeat quickly
Optimization2 vs 3
Shank leans harder on optimization: Weapon-swap combo routing rewards some lab work
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

