head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Short free sokoban puzzler about assembling a harem of sharply dressed demon girls.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.
Helltaker leans Optimization (Pure Optimization); Maquette leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
One bullet-dodge finale aside, no dexterity
Maquette
Picking up objects has no dexterity requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
No opponent
Maquette
No opponent; narrative-driven scale puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
Fully deterministic puzzles
Maquette
All scale puzzles are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
Each sokoban level has an exact move solution
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.