head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Pixel roguelite dungeon crawler where persistent town upgrades fuel ever-deeper runs.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.
Heroes of Hammerwatch leans Execution (Practiced Mastery); Risk of Rain leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Hammerwatch
Kiting dense mobs and dodging projectiles
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Hammerwatch
Enemies are non-adaptive swarms
Risk of Rain
Enemies spawn and chase; no adaptation.
Risk of Rain leans a little harder on variance, though the gap is small.
Heroes of Hammerwatch
Procedural floors and item drops
Risk of Rain
Item drops and stage rolls dominate run identity.
Risk of Rain leans a little harder on optimization, though the gap is small.
Heroes of Hammerwatch
Town upgrades, class builds, and meta progression
Risk of Rain
Item stacking and time-pressure routing is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.