head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.

Optimization · Pure Optimization
A 1998 grand strategy game pitting Empire against Rebellion across a fog-shrouded galaxy.
Heroes of Might and Magic II leans Optimization (Pure Optimization); Star Wars: Rebellion leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Turn-based clicking only
Star Wars: Rebellion
Pausable grand strategy; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Star Wars: Rebellion
Head-to-head play adds light human mind games
Star Wars: Rebellion leans a little harder on variance, though the gap is small.
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Star Wars: Rebellion
Fog of war and hidden agent missions conceal the galaxy
Heroes of Might and Magic II leans a little harder on optimization, though the gap is small.
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
Star Wars: Rebellion
Fleet logistics and mission scheduling reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.