head to head
Neither is simply harder - they are hard in different places. Star Wars: Rebellion demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A 1998 grand strategy game pitting Empire against Rebellion across a fog-shrouded galaxy.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Star Wars: Rebellion leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Star Wars: Rebellion
Pausable grand strategy; no hands required
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Star Wars: Rebellion leans clearly harder on reads.
Star Wars: Rebellion
Head-to-head play adds light human mind games
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Star Wars: Rebellion leans clearly harder on variance.
Star Wars: Rebellion
Fog of war and hidden agent missions conceal the galaxy
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Star Wars: Rebellion leans a little harder on optimization, though the gap is small.
Star Wars: Rebellion
Fleet logistics and mission scheduling reward systematic play
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.