head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
A narrative turn-based tactics game testing positioning and choices across a procedural journey.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Pendragon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
no real-time physical skill needed
Pendragon
Moving pieces on a grid has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Pendragon
Enemy AI is tactical but not deeply adaptive to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
combat rolls and map resources random
Pendragon
Procedural encounters and outcomes add randomness
Heroes of Might and Magic IV leans a little harder on optimization, though the gap is small.
Heroes of Might and Magic IV
army building and economy near-solvable
Pendragon
Positioning, narrative choices and tactical planning win runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.