head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Pit People leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
no real-time physical skill needed
Pit People
Turn-based positioning, no dexterity needed
Heroes of Might and Magic IV leans a little harder on reads, though the gap is small.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Pit People
Optional PvP adds light human prediction, campaign is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
combat rolls and map resources random
Pit People
Recruit drops and loot randomize team options
Heroes of Might and Magic IV leans a little harder on optimization, though the gap is small.
Heroes of Might and Magic IV
army building and economy near-solvable
Pit People
Squad composition and hex positioning carry every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.