head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
Team-building and type-matchup optimization, with RNG layers and optional human prediction online.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Pokémon White Version 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
no real-time physical skill needed
Pokémon White Version 2
Turn-based menus remove any physical ceiling
Heroes of Might and Magic IV leans a little harder on reads, though the gap is small.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Pokémon White Version 2
Optional human PvP adds prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
combat rolls and map resources random
Pokémon White Version 2
Encounter rolls, catches and damage ranges shape runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
army building and economy near-solvable
Pokémon White Version 2
Type matchups, EV training and team building are solvable math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.