head to head
Heroes of Might and Magic IVvsSpace Hulk: Tactics
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Space Hulk: Tactics leans Optimization (Pure Optimization).
Heroes of Might and Magic IVSpace Hulk: Tactics
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 5
Space Hulk: Tactics leans harder on variance: Dice rolls and card draws inject combat randomness
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

