head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
A turn-based tactics game testing positioning and squad optimization against aliens.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Spaceland: Sci-Fi Indie Tactics leans Optimization (Pure Optimization).
Spaceland: Sci-Fi Indie Tactics leans a little harder on execution, though the gap is small.
Heroes of Might and Magic IV
no real-time physical skill needed
Spaceland: Sci-Fi Indie Tactics
Turn-based commands need no twitch input
Heroes of Might and Magic IV leans a little harder on reads, though the gap is small.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Spaceland: Sci-Fi Indie Tactics
Alien enemies follow scripted AI, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
combat rolls and map resources random
Spaceland: Sci-Fi Indie Tactics
Hit chances and fog of war add measured randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
army building and economy near-solvable
Spaceland: Sci-Fi Indie Tactics
Positioning, ability use and squad planning win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.