head to head
Heroes of Might and Magic IVvsSpaceland: Sci-Fi Indie Tactics
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Spaceland: Sci-Fi Indie Tactics leans Optimization (Pure Optimization).
Heroes of Might and Magic IVSpaceland: Sci-Fi Indie Tactics
Axis by axis
Execution1 vs 2
Spaceland: Sci-Fi Indie Tactics leans harder on execution: Turn-based commands need no twitch input
Reads3 vs 2
Heroes of Might and Magic IV leans harder on reads: predicting human opponent strategy in PvP
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

