head to head
Heroes of Might and Magic IVvsStar Trek Fleet Command
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Star Trek Fleet Command leans Optimization (Pure Optimization).
Heroes of Might and Magic IVStar Trek Fleet Command
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 3
Heroes of Might and Magic IV leans harder on variance: combat rolls and map resources random
Optimization8 vs 7
Heroes of Might and Magic IV leans harder on optimization: army building and economy near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

