head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
A tactical RPG testing positioning and turn prediction on a grid battlefield.
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Vandal Hearts II leans Optimization (Pure Optimization).
Vandal Hearts II leans a little harder on execution, though the gap is small.
Heroes of Might and Magic IV
no real-time physical skill needed
Vandal Hearts II
Simultaneous-turn combat has no twitch input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Vandal Hearts II
Predicting AI move order matters but follows scripts
Heroes of Might and Magic IV leans a little harder on variance, though the gap is small.
Heroes of Might and Magic IV
combat rolls and map resources random
Vandal Hearts II
Hit chances add bounded randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic IV
army building and economy near-solvable
Vandal Hearts II
Unit positioning, builds and the prediction system win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.