head to head
Heroes of the Storm asks more than Identity V, and the gap is optimization.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Reads · Pure Mind Games
An asymmetric horror multiplayer game built on reading hunter-survivor psychology.
Heroes of the Storm leans Reads (Mind & Math); Identity V leans Reads (Pure Mind Games).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Skillshots and rotations require hands
Identity V
chase execution, skill-check timing
Identity V leans a little harder on reads, though the gap is small.
Heroes of the Storm
Team-fight cooldown trading is prediction
Identity V
asymmetric PvP hunter/survivor mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Map objectives and merc camps vary
Identity V
random map/item spawns
Heroes of the Storm leans clearly harder on optimization.
Heroes of the Storm
Talent picks and team comps deep
Identity V
character build, map knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.