head to head
Heroes of the StormvsRise of Nations
Heroes of the Storm leans Reads (Mind & Math); Rise of Nations leans Optimization (Mind & Math).
Heroes of the StormRise of Nations
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads7 vs 7
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Rise of Nations leans harder on optimization: Territory cap optimization and age-advancement sequencing are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

