head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Optimization · Mind & Math
Age-spanning RTS where city caps, territory borders, and tech-age races combine economics with military pressure.
Heroes of the Storm leans Reads (Mind & Math); Rise of Nations leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Skillshots and rotations require hands
Rise of Nations
Rare great-wonder timing and military grouping need some precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Team-fight cooldown trading is prediction
Rise of Nations
Opponent nation pick and age-rush timing must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Map objectives and merc camps vary
Rise of Nations
Map resource placement and wonder race timing add moderate uncertainty
Rise of Nations leans a little harder on optimization, though the gap is small.
Heroes of the Storm
Talent picks and team comps deep
Rise of Nations
Territory cap optimization and age-advancement sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.