head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Reads · Grand Arena
Grimdark RTS where requisition nodes, squad reinforcement, and chapter counter-picks define competitive depth.
Heroes of the Storm leans Reads (Mind & Math); Warhammer 40,000: Dawn of War leans Reads (Grand Arena).
Warhammer 40,000: Dawn of War leans a little harder on execution, though the gap is small.
Heroes of the Storm
Skillshots and rotations require hands
Warhammer 40,000: Dawn of War
Squad retreat timing and builder unit micro require practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Team-fight cooldown trading is prediction
Warhammer 40,000: Dawn of War
Opponent chapter choice and rush timing must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Map objectives and merc camps vary
Warhammer 40,000: Dawn of War
Relic capture variance and squad reinforcement timing add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Talent picks and team comps deep
Warhammer 40,000: Dawn of War
Requisition node priority and tech tree builds are well-studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.