head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A class-based action game demanding careful puzzle routing and resource management across an interconnected hub world.

Execution · Practiced Mastery
A real-time action JRPG where mastering guard cancels and arte combos against scripted enemies defines high-level play.
Hexen: Beyond Heretic leans Execution (Practiced Mastery); Tales of Symphonia leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Class-specific weapons reward mastering unique attack timing and range
Tales of Symphonia
3D combat movement, guard-canceling, and combo timing are central skills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Enemies are scripted; no adaptive opponent exists
Tales of Symphonia
All enemy and boss patterns are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Puzzle item placement and key locations are opaque until found
Tales of Symphonia
Random item drops and some enemy move randomness present
Tales of Symphonia leans a little harder on optimization, though the gap is small.
Hexen: Beyond Heretic
Hub-world puzzle routing and class selection form a solvable structure
Tales of Symphonia
Arte trees, Unison Attacks, and equipment crafting are the optimization layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.