head to head

Hidden Through Time cover artvsSOMA cover art

Hidden Through TimevsSOMA

Hidden Through Time leans Variance (Light / Casual); SOMA leans Optimization (Light / Casual).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10
Hidden Through TimeSOMA

Axis by axis

Execution1 vs 2

SOMA leans harder on execution: Light stealth, gentle inputs.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Hidden Through Time leans harder on variance: Object locations are hidden exactly once per map

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Hidden Through Time

full breakdown

SOMA