head to head
Hidden Through TimevsSOMA
Hidden Through Time leans Variance (Light / Casual); SOMA leans Optimization (Light / Casual).
Hidden Through TimeSOMA
Axis by axis
Execution1 vs 2
SOMA leans harder on execution: Light stealth, gentle inputs.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Hidden Through Time leans harder on variance: Object locations are hidden exactly once per map
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

