head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A relaxed seek-and-find testing patience and visual scanning, not skill.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.
Hidden Through Time leans Variance (Light / Casual); SOMA leans Optimization (Light / Casual).
SOMA leans a little harder on execution, though the gap is small.
Hidden Through Time
Clicking found objects takes nothing
SOMA
Light stealth, gentle inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Through Time
No opponent in a seek-and-find
SOMA
Creatures follow scripts.
Hidden Through Time leans a little harder on variance, though the gap is small.
Hidden Through Time
Object locations are hidden exactly once per map
SOMA
Some hiding spot variation.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Through Time
Systematic scanning beats wandering, but barely a system
SOMA
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.