head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Light / Casual
A horror sound-novel chapter testing attention to an unfolding rural mystery.

Variance · Light / Casual
A prequel narrative adventure following Chloe Price, with persuasion replacing time powers.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual); Life is Strange: Before the Storm leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Reading text; no physical demand
Life is Strange: Before the Storm
Pure dialogue and walking
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on reads, though the gap is small.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Authored mystery with no adaptive opponent
Life is Strange: Before the Storm
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Hidden mystery details unfold but story is fixed
Life is Strange: Before the Storm
Choice outcomes hidden on first playthrough
Life is Strange: Before the Storm leans a little harder on optimization, though the gap is small.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Little to solve mechanically; it is reading
Life is Strange: Before the Storm
Backtalk challenges have learnable correct lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi →
full breakdown
Life is Strange: Before the Storm →