head to head
Hitman: AbsolutionvsMetal Gear Solid 3: Subsistence
Hitman: Absolution leans Optimization (Pure Optimization); Metal Gear Solid 3: Subsistence leans Optimization (Practiced Mastery).
Hitman: AbsolutionMetal Gear Solid 3: Subsistence
Axis by axis
Execution4 vs 5
Metal Gear Solid 3: Subsistence leans harder on execution: CQC, aiming and timed escapes demand real but moderate precision
Reads0 vs 1
Metal Gear Solid 3: Subsistence leans harder on reads: Guards and bosses run rich but ultimately scripted behaviours
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

