head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A stealth puzzle game where meticulously planning the perfect assassination route is the whole point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Hitman leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Hitman leans a little harder on execution, though the gap is small.
Hitman
minimal twitch skill, stealth-focused
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman
guard patrols scripted, no adaptation
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Mario + Rabbids Kingdom Battle leans a little harder on variance, though the gap is small.
Hitman
some random guard behavior variance
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman
planning routes and disguises is fully solvable
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.